Untitled FPS (name TBA)

Project is on Hold as of Nov.13.2009
 

Features
News
 

This is an FPS developed in DBPro. So far there is no story, and no title. We only have a test build with very *very* limited features. This game will not use the traditional method of aquiring weapons by walking over them "picking them up." Instead, we will implement a classic method of aquiring weapons via an unlock system where weapons are aquired after completing a certian task or defeating a boss character.
 

The weapons in this game include silenced versions and dual weilding for identical weapons. The weapons in this game come from The Game Creator's FPSC Model Pack 6 and will feature:
 
AT9mm (Glock?)
AT9mm Silenced
AT9mm Dual
Ingram (Uzi?)
Ingram Silenced
Ingram Dual
Mp5k
Mp5k Silenced
Mp5k Dual
G3
MSG90
LMG23
Sporting Shotgun
Snub Nosed Shotgun
(*Possibly)
M79 Grenade launcher Impact & timed

*Note: Some of the names above such as "Ingram" and "AT9mm" have yet to be confirmed with their real counterparts. Guesses as to these have been placed in parenthesis next to the name.


Features
 

  • Loading a level
  • Moving the camera using standard W,A,S,D, keys
  • Loading weapons
  • Locking weapons to camera
  • Moving the camera with the mouse
  • A crosshair in the center of the screen
  • Two different weapons (AT9mm and MP5K)
  • Templates for Semi and Fully Auto weapons to make loading new ones easy
  • Idle, walking, firing, and reloading animations
  • Sounds for firing, reloading, and dryfire
  • Random muzzle flashes
  • Independent ammo systems
  • Ammo Count displayed on screen
  • Full collision system with support for walls, slopes, and stairs
  • Jumping action
  • Bullet holes




News

Wednesday, Aug 12 2009

Finally got collisions and bullet holes working after a looooooong week. To get the collisions and bullet holes working correctly I had to use another soft engine for my code. I was using a custom one before, but that had many errors in it. With the new engine it's a lot easier. To test the new collision system I designed a new sample level with walls, slopes, and stairs for testing. I also integrated a jumping system.

Wednesday, Aug 5 2009

Made progress on the FPS. Fixed issue with the MP5K idle animation and added sounds for reloading, firing, and dryfire. Also made muzzle flash for both weapons. The muzzle flash will have a "random" effect for added realism. Also created the first build for testing. While the build proved to work on three different testing computers, due to the instability of it, this first build will not be released. Instead a video demonstrating the current features will be uploaded shortly.

Also, expect workflow to decrease, the Mountain Dew has run out.

Tuesday, Aug 4 2009

As of today's date our character can now walk, look, hold a weapon, see a level (some collision issues), fire a pistol, reload a pistol, and switch to an mp5k.

We still have some issues with the mp5k reloading and firing animations. Has something to do with the idle animation.

 
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